TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2) 🔍             🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-49):

Game state prepared for LLM (length: 6535 chars)
Updated plan: Start with settlement at node 14 to get access to wheat (6), brick (5), and ore (12). Build second settlement at a node with good wood access. Focus on getting roads and settlements early by targeting wood and brick production.
LLM chose action 11: Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Start with settlement at node 14 to get access to wheat (6), brick (5), and ore (12). Build second settlement at a node with good wood access. Focus on getting roads and settlements early by targeting wood and brick production.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2) 🔍             🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)

ROADS:
- 🔴 RED: (3, 4), (4, 3)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2943 chars)
Updated plan: Build road toward node 15, then aim to build a settlement at node 17 (connecting to sheep 8 and ore 9). Then focus on getting wood access for continued expansion. Target the longest road achievement by building toward the north-eastern part of the board.
LLM chose action 1: Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  Build road toward node 15, then aim to build a settlement at node 17 (connecting to sheep 8 and ore 9). Then focus on getting wood access for continued expansion. Target the longest road achievement by building toward the north-eastern part of the board.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2) 🔍             🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)

ROADS:
- 🔴 RED: (3, 4), (4, 3)
- 🔵 BLUE: (14, 15), (15, 14)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-46):

Game state prepared for LLM (length: 6798 chars)
Updated plan: Build initial settlement at node 19 for wheat/wood/brick access. Then expand toward sheep (8) and ore (9) hexes in the northeast. Focus on road building with the wood/brick from node 19 to secure longest road while expanding territory.
LLM chose action 13: Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Build initial settlement at node 19 for wheat/wood/brick access. Then expand toward sheep (8) and ore (9) hexes in the northeast. Focus on road building with the wood/brick from node 19 to secure longest road while expanding territory.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2) 🔍             🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3)
- 🔵 BLUE: (14, 15), (15, 14)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3061 chars)
Updated plan: Build initial road from node 19 to node 20, moving northeast. Then work toward building a road to node 22 and eventually a settlement there to access wheat (4), wood (10), and ore (5). Continue expanding northeast to reach the sheep (8) hex.
LLM chose action 1: Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 3 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Build initial road from node 19 to node 20, moving northeast. Then work toward building a road to node 22 and eventually a settlement there to access wheat (4), wood (10), and ore (5). Continue expanding northeast to reach the sheep (8) hex.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2) 🔍             🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3715 chars)
Updated plan: Continue with the current plan to build roads toward node 22 for a settlement accessing wheat, wood, and ore. After this move, focus on collecting brick and wood to extend the road network, then wheat for settlement building.
LLM chose action 1: Move robber to (1, -1, 0) and steal from RED
TURN 3 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with the current plan to build roads toward node 22 for a settlement accessing wheat, wood, and ore. After this move, focus on collecting brick and wood to extend the road network, then wheat for settlement building.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0) 🔍              🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3504 chars)
Updated plan: Continue building roads toward node 22 for a settlement that will access wheat, wood, and ore. After this move, focus on collecting more brick and wood for the final road to node 22, then gather resources for the settlement itself.
LLM chose action 7: Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 5 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue building roads toward node 22 for a settlement that will access wheat, wood, and ore. After this move, focus on collecting more brick and wood for the final road to node 22, then gather resources for the settlement itself.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0) 🔍              🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19), (20, 22), (22, 20)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3696 chars)
Updated plan: Block RED's high-producing sheep hex with robber, then continue building roads toward node 22 for a settlement that will access wheat, wood, and ore. Focus on collecting brick and wood for the roads, then resources for the settlement.
LLM chose action 6: Move robber to (2, -2, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 9 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's high-producing sheep hex with robber, then continue building roads toward node 22 for a settlement that will access wheat, wood, and ore. Focus on collecting brick and wood for the roads, then resources for the settlement.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2) 🔍               🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19), (20, 22), (22, 20)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement:
    [10] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3714 chars)
Updated plan: After building settlement at node 22, focus on collecting resources for either roads toward the wheat port or potentially collecting resources for a city upgrade. Watch RED's expansion and consider blocking with the robber if they target high-producing hexes.
LLM chose action 10: Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 13 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  After building settlement at node 22, focus on collecting resources for either roads toward the wheat port or potentially collecting resources for a city upgrade. Watch RED's expansion and consider blocking with the robber if they target high-producing hexes.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19), (20, 22), (22, 20)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0)
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3805 chars)
Updated plan: Block RED's high-producing sheep hex, then focus on collecting resources for either roads toward the wheat port or a city upgrade. Look to build a road toward node 21 next to potentially access the center of the board.
LLM chose action 7: Move robber to (2, -2, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 15 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Block RED's high-producing sheep hex, then focus on collecting resources for either roads toward the wheat port or a city upgrade. Look to build a road toward node 21 next to potentially access the center of the board.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19), (20, 22), (22, 20)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0)
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3764 chars)
Updated plan: Block RED's high-producing sheep hex at (2,-2,0), then focus on collecting resources for road building and development cards. Try to build toward the wheat port for better trading options.
LLM chose action 7: Move robber to (2, -2, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 23 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's high-producing sheep hex at (2,-2,0), then focus on collecting resources for road building and development cards. Try to build toward the wheat port for better trading options.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0) 🔍               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19), (20, 22), (22, 20)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [10] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [11] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [12] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [13] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-13):

Game state prepared for LLM (length: 3844 chars)
Updated plan: Build road toward wheat port at edge (22,49), then continue building roads and settlements to secure the wheat port at node 49, followed by focusing on city upgrades and development cards
LLM chose action 5: Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 23 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build road toward wheat port at edge (22,49), then continue building roads and settlements to secure the wheat port at node 49, followed by focusing on city upgrades and development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0) 🔍               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19), (20, 22), (22, 20), (22, 49), (49, 22)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3251 chars)
Updated plan: Continue with original plan to secure wheat port at node 49, but I need to collect brick and sheep first. After building settlement at the wheat port, focus on upgrading settlements to cities (need ore) and buying development cards.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 25 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with original plan to secure wheat port at node 49, but I need to collect brick and sheep first. After building settlement at the wheat port, focus on upgrading settlements to cities (need ore) and buying development cards.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0) 🔍               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19), (20, 22), (22, 20), (22, 49), (49, 22)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 6 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3296 chars)
Updated plan: Trade 4 wheat for 1 sheep this turn. Next turn, aim to trade for a brick if I don't roll one, then build settlement at wheat port (node 49). After securing the wheat port, focus on city upgrades (need ore) and development cards.
LLM chose action 3: Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 27 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Trade 4 wheat for 1 sheep this turn. Next turn, aim to trade for a brick if I don't roll one, then build settlement at wheat port (node 49). After securing the wheat port, focus on city upgrades (need ore) and development cards.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0) 🔍               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19), (20, 22), (22, 20), (22, 49), (49, 22)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Buy Development Card:
    [11] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3859 chars)
Updated plan: Buy development card this turn. Continue collecting resources to build settlement at wheat port (node 49) as soon as possible. After securing wheat port, focus on city upgrades and additional development cards.
LLM chose action 11: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
TURN 27 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Buy development card this turn. Continue collecting resources to build settlement at wheat port (node 49) as soon as possible. After securing wheat port, focus on city upgrades and additional development cards.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0) 🔍               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: (14, 15), (15, 14), (19, 20), (20, 19), (20, 22), (22, 20), (22, 49), (49, 22)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3746 chars)
Updated plan: Continue with plan to build settlement at wheat port (node 49). Use road building card next turn if I don't collect needed road resources. After securing wheat port, focus on city upgrades (need ore) and additional development cards.
LLM chose action 9: Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 29 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with plan to build settlement at wheat port (node 49). Use road building card next turn if I don't collect needed road resources. After securing wheat port, focus on city upgrades (need ore) and additional development cards.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0) 🔍               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌾WHEAT
    Development Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Road Building:
    [0] Play Road Building card - Build two roads for free

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3114 chars)
Updated plan: Use Road Building card now to build roads toward wheat port (node 49). After securing wheat port, focus on city upgrades and development cards. Using the wheat port will be crucial for efficient resource conversion since I produce wheat well.
LLM chose action 0: Play Road Building card - Build two roads for free
TURN 29 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Use Road Building card now to build roads toward wheat port (node 49). After securing wheat port, focus on city upgrades and development cards. Using the wheat port will be crucial for efficient resource conversion since I produce wheat well.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0) 🔍               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3694 chars)
Updated plan: Build roads to reach wheat port at node 49. Use edge (19, 46) and edge (48, 49) with my Road Building card. Once I secure wheat port access, I'll use it to efficiently trade wheat for other resources I need to build cities and buy development cards.
LLM chose action 2: Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 29 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build roads to reach wheat port at node 49. Use edge (19, 46) and edge (48, 49) with my Road Building card. Once I secure wheat port access, I'll use it to efficiently trade wheat for other resources I need to build cities and buy development cards.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0) 🔍               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3806 chars)
Updated plan: Continue with original plan to reach wheat port at node 49. Use Road Building card to build at edges (46, 48) and (48, 49). Once I secure wheat port access, I'll efficiently trade wheat from my productive settlements for other resources needed to build cities and buy development cards.
LLM chose action 3: Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 33 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with original plan to reach wheat port at node 49. Use Road Building card to build at edges (46, 48) and (48, 49). Once I secure wheat port access, I'll efficiently trade wheat from my productive settlements for other resources needed to build cities and buy development cards.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0) 🔍               
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: (3, 4), (4, 3), (6, 7), (7, 6), (6, 23), (23, 6), (4, 5), (5, 4)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3834 chars)
Updated plan: Continue with original plan to reach wheat port at node 49. After building road at edge (46, 48), I'll need to build one more road at edge (48, 49) to complete access. Once I have the wheat port, I'll focus on using my wheat production to trade for resources needed for city upgrades (particularly ore) to gain more victory points.
LLM chose action 9: Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 39 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with original plan to reach wheat port at node 49. After building road at edge (46, 48), I'll need to build one more road at edge (48, 49) to complete access. Once I have the wheat port, I'll focus on using my wheat production to trade for resources needed for city upgrades (particularly ore) to gain more victory points.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3785 chars)
Updated plan: Continue with the plan to reach wheat port at node 49. After building road at edge (45, 46), I'll need to build additional roads to complete access. Once I have the wheat port, I'll focus on using my wheat production to trade for resources needed for city upgrades (particularly ore) to gain more victory points.
LLM chose action 3: Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 41 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue with the plan to reach wheat port at node 49. After building road at edge (45, 46), I'll need to build additional roads to complete access. Once I have the wheat port, I'll focus on using my wheat production to trade for resources needed for city upgrades (particularly ore) to gain more victory points.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1) 🔍               ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: 18 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3878 chars)
Updated plan: Place robber on RED's ore hex (9) at (-1,1,0) to block city upgrades, then continue with the plan to reach wheat port at node 49. I'll focus on trading wheat for resources needed to build more roads toward the port and eventually city upgrades.
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
TURN 41 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Place robber on RED's ore hex (9) at (-1,1,0) to block city upgrades, then continue with the plan to reach wheat port at node 49. I'll focus on trading wheat for resources needed to build more roads toward the port and eventually city upgrades.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0) 🔍              🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: 18 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3178 chars)
Updated plan: Buy a development card now to potentially get a VP or knight, while continuing to build roads toward the wheat port at node 49. After securing access to the port, focus on city upgrades. I need to start collecting ore more effectively for these upgrades.
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 45 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Buy a development card now to potentially get a VP or knight, while continuing to build roads toward the wheat port at node 49. After securing access to the port, focus on city upgrades. I need to start collecting ore more effectively for these upgrades.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0) 🔍              🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: 18 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (45, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3710 chars)
Updated plan: Continue building roads from node 22 toward the wheat port at node 49. Once I secure access to the port, I'll focus on gathering resources for city upgrades. I need to collect ore more effectively for these upgrades.
LLM chose action 6: Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 47 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue building roads from node 22 toward the wheat port at node 49. Once I secure access to the port, I'll focus on gathering resources for city upgrades. I need to collect ore more effectively for these upgrades.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0) 🔍              🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 20 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (45, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3729 chars)
Updated plan: Continue building roads from node 22 toward the wheat port at node 49. After building the road at edge (23, 52), I'll need another road to reach node 49. Once I secure access to the port, I'll focus on gathering resources for city upgrades and development cards.
LLM chose action 3: Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 49 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue building roads from node 22 toward the wheat port at node 49. After building the road at edge (23, 52), I'll need another road to reach node 49. Once I secure access to the port, I'll focus on gathering resources for city upgrades and development cards.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0) 🔍              🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 22 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3381 chars)
Updated plan: Trade wheat for brick to build a road toward the wheat port. Continue expanding toward node 49, then use the wheat port to efficiently convert my wheat production into resources needed for cities and development cards.
LLM chose action 1: Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
TURN 49 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Trade wheat for brick to build a road toward the wheat port. Continue expanding toward node 49, then use the wheat port to efficiently convert my wheat production into resources needed for cities and development cards.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0) 🔍              🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 22 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (45, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3787 chars)
Updated plan: Continue building roads toward the wheat port at nodes 48, 49. Next step after reaching it will be to gather resources for a settlement at node 49, then focus on city upgrades to reach 10 victory points.
LLM chose action 9: Build a road at edge (45, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 57 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue building roads toward the wheat port at nodes 48, 49. Next step after reaching it will be to gather resources for a settlement at node 49, then focus on city upgrades to reach 10 victory points.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0) 🔍              🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 3 🌲WOOD, 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3379 chars)
Updated plan: Conserve resources and build up for a city upgrade. Focus on node 14 or 19 which both produce brick and wheat. Keep building toward the wheat port (nodes 48, 49) but don't trade resources inefficiently. Need to acquire ore and more wheat for city upgrades.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 59 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Conserve resources and build up for a city upgrade. Focus on node 14 or 19 which both produce brick and wheat. Keep building toward the wheat port (nodes 48, 49) but don't trade resources inefficiently. Need to acquire ore and more wheat for city upgrades.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0) 🔍              🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3976 chars)
Updated plan: Continue to conserve resources for city upgrades. Focus on acquiring ore. After this robber move, use my wheat to trade for ore if possible, then upgrade one of my settlements to a city. Continue building toward the wheat port at nodes 48, 49 for better wheat trading.
LLM chose action 1: Move robber to (1, -1, 0) and steal from RED
TURN 59 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue to conserve resources for city upgrades. Focus on acquiring ore. After this robber move, use my wheat to trade for ore if possible, then upgrade one of my settlements to a city. Continue building toward the wheat port at nodes 48, 49 for better wheat trading.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0) 🔍              🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 5 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3435 chars)
Updated plan: Trade wheat for ore this turn. Continue to focus on collecting ore and wheat for city upgrades. Aim to upgrade 2-3 settlements to cities to reach 10 VP, maintaining longest road. Monitor RED player's progress carefully.
LLM chose action 2: Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 61 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Trade wheat for ore this turn. Continue to focus on collecting ore and wheat for city upgrades. Aim to upgrade 2-3 settlements to cities to reach 10 VP, maintaining longest road. Monitor RED player's progress carefully.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0) 🔍              🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3957 chars)
Updated plan: Continue focusing on collecting ore and wheat for city upgrades. Block RED's wheat and ore production to slow their progress. Next turns: try to trade for ore to upgrade one of my settlements to a city, then look to secure more ore and wheat for additional city upgrades. Maintain longest road advantage.
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
TURN 61 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue focusing on collecting ore and wheat for city upgrades. Block RED's wheat and ore production to slow their progress. Next turns: try to trade for ore to upgrade one of my settlements to a city, then look to secure more ore and wheat for additional city upgrades. Maintain longest road advantage.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0) 🔍                🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3371 chars)
Updated plan: Buy the development card now to potentially gain a victory point or useful action card. Then focus on gathering ore and wheat through trades or production for a city upgrade. Use knights strategically to disrupt RED's resource production, especially ore and wheat.
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 63 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Buy the development card now to potentially gain a victory point or useful action card. Then focus on gathering ore and wheat through trades or production for a city upgrade. Use knights strategically to disrupt RED's resource production, especially ore and wheat.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0) 🔍                🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3326 chars)
Updated plan: Play the Knight card to disrupt RED's wheat production (targeting the hex at node 4 with value 6). Then focus on collecting ore and wheat for a city upgrade. Continue leveraging my longest road advantage while working toward largest army.
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 63 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Play the Knight card to disrupt RED's wheat production (targeting the hex at node 4 with value 6). Then focus on collecting ore and wheat for a city upgrade. Continue leveraging my longest road advantage while working toward largest army.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0) 🔍                🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3986 chars)
Updated plan: Block RED's ore production by placing the robber on the ⛏️9 hex. Then focus on collecting ore and wheat for city upgrades. Continue leveraging my longest road advantage while working toward largest army. I should also build toward locations with wheat and ore production to secure future upgrades.
LLM chose action 3: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
TURN 63 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Block RED's ore production by placing the robber on the ⛏️9 hex. Then focus on collecting ore and wheat for city upgrades. Continue leveraging my longest road advantage while working toward largest army. I should also build toward locations with wheat and ore production to secure future upgrades.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0) 🔍              🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 2 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4045 chars)
Updated plan: Block RED's wheat production by placing the robber on the wheat(6) hex to disrupt their strongest resource production. Continue focusing on ore and wheat collection for city upgrades. Maintain longest road advantage while working toward largest army. Build toward locations with wheat and ore production to secure future upgrades.
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
TURN 63 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's wheat production by placing the robber on the wheat(6) hex to disrupt their strongest resource production. Continue focusing on ore and wheat collection for city upgrades. Maintain longest road advantage while working toward largest army. Build toward locations with wheat and ore production to secure future upgrades.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0) 🔍                🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌲WOOD, 3 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (43, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3974 chars)
Updated plan: Continue securing the longest road while building toward ore production areas and the ore port. Focus on upgrading settlements to cities as soon as possible to catch up with RED. Block RED's wheat production with the robber when possible.
LLM chose action 1: Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 63 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue securing the longest road while building toward ore production areas and the ore port. Focus on upgrading settlements to cities as soon as possible to catch up with RED. Block RED's wheat production with the robber when possible.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0) 🔍                🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 26 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (43, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3947 chars)
Updated plan: Continue securing the longest road while targeting the ore port at nodes 32-33. Build a road toward this area, then focus on gathering resources for city upgrades. Try to build a settlement at the ore port when possible.
LLM chose action 10: Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 75 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue securing the longest road while targeting the ore port at nodes 32-33. Build a road toward this area, then focus on gathering resources for city upgrades. Try to build a settlement at the ore port when possible.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔴 RED: 🏠 at node 40 (produces: 🐑8[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 20 roads (too many to list)
- 🔵 BLUE: 28 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 10 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 4 🧱BRICK, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [2] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [3] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [4] Trade port: Give 4 🧱BRICK for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3468 chars)
Updated plan: Trade brick for ore, then use my 3 ore + 2 wheat to upgrade a settlement to a city next turn. Continue extending roads toward the ore port to maintain longest road. After city upgrade, focus on building a settlement at ore port.
LLM chose action 1: Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
TURN 75 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Trade brick for ore, then use my 3 ore + 2 wheat to upgrade a settlement to a city next turn. Continue extending roads toward the ore port to maintain longest road. After city upgrade, focus on building a settlement at ore port.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲10 (0, -2, 2)                🐑3 (1, -2, 1)                 🐑8 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🏜️- (-1, -1, 2)               🌲2 (0, -1, 1)                 🧱11 (1, -1, 0)                🌲3 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾6 (-2, 0, 2)                 🧱5 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🌾4 (1, 0, -1)                 ⛏️5 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️12 (-2, 1, 1)               ⛏️9 (-1, 1, 0)                🌾11 (0, 1, -1)                🌲10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑8 (-2, 2, 0)                 🐑4 (-1, 2, -1)                🧱9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🌾6[⭐⭐⭐], 🧱5[⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🧱11[⭐], 🐑8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🌾6[⭐⭐⭐], 🌾11[⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️9[⭐⭐], 🌾11[⭐], 🐑4[⭐])
- 🔴 RED: 🏠 at node 40 (produces: 🐑8[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🧱5[⭐⭐], 🌾6[⭐⭐⭐], ⛏️12)
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾11[⭐], 🧱9[⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾4[⭐], 🌲10[⭐], ⛏️5[⭐⭐])

ROADS:
- 🔴 RED: 20 roads (too many to list)
- 🔵 BLUE: 28 roads (too many to list)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 2:1 🌲 WOOD Port: nodes {28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🧱 BRICK Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {48, 49}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 10 built (Longest: 5)

  👉 BLUE Player:
    Victory Points: 5/10
    Resources: 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City Options:
    [1] Upgrade settlement to city at node 14 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [2] Upgrade settlement to city at node 19 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [3] Upgrade settlement to city at node 22 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

❓ Select action by number (0-3):

Game state prepared for LLM (length: 3492 chars)
Updated plan: Upgrade settlement at node 22 to city to improve ore production. Next, use the increased ore production to build more cities. Continue extending roads to maintain longest road bonus. Aim to reach the ore port to further enhance my city-building capabilities.
LLM chose action 3: Upgrade settlement to city at node 22 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ RED,BLUE │    76 │     11 │       5 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  11.00 │        1.00 │       4.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   5.00 │        2.00 │       1.00 │     0.00 │     0.00 │       1.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     223.00 │     76.00 │ 666.806 secs  
            ╵           ╵               
